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Enter The Matrix
$9.99
Released in 2003, "Enter the Matrix" was a groundbreaking video game that brought the world of the Matrix franchise to life in a way that had never been done before. Developed by Shiny Entertainment and published by Atari, the game was released on multiple platforms, including the original Xbox.
"Enter the Matrix" was a third-person action game that put players in the shoes of two characters from the Matrix films: Niobe and Ghost. The game featured a variety of gameplay mechanics, including gunplay, hand-to-hand combat, and even a "focus" system that allowed players to slow down time and dodge bullets in slow motion. The game also featured a number of vehicle missions, allowing players to pilot ships and cars through the sprawling cityscapes of the Matrix.
One of the most innovative features of "Enter the Matrix" was its integration with the films. The game featured over an hour of live-action footage shot specifically for the game, featuring the likenesses and voices of the film's stars, including Keanu Reeves, Laurence Fishburne, and Carrie-Anne Moss. These sequences were seamlessly integrated into the game, creating a sense of continuity and immersion that was unheard of.
"Enter the Matrix" was a third-person action game that put players in the shoes of two characters from the Matrix films: Niobe and Ghost. The game featured a variety of gameplay mechanics, including gunplay, hand-to-hand combat, and even a "focus" system that allowed players to slow down time and dodge bullets in slow motion. The game also featured a number of vehicle missions, allowing players to pilot ships and cars through the sprawling cityscapes of the Matrix.
One of the most innovative features of "Enter the Matrix" was its integration with the films. The game featured over an hour of live-action footage shot specifically for the game, featuring the likenesses and voices of the film's stars, including Keanu Reeves, Laurence Fishburne, and Carrie-Anne Moss. These sequences were seamlessly integrated into the game, creating a sense of continuity and immersion that was unheard of.
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